
Cosmania
This is the result of a 10 week 4 sprint school project of the team Titan called Cosmania.
Cosmania is a Shoot’em up game with different platforms that have different enemies, you as an employee of the Cosmania corporation are tasked with eradicating the platforms so that they can expand their business on to this area. While clearing the platforms you will occasionally find upgrade material for your gun that changes how the gun shoots but only in a specific direction you set.
Story Synopsis:
Some time ago, in the star system *Omega-Centauri*, a black hole appeared. Strangely, it didn't absorb everything around it, instead things emerged from it. Planes from different worlds appeared one after another from the black hole. People from all over the universe gathered to see this strange phenomenon for themselves, and *Omega-Centauri* became one of the most popular tourist attractions in the universe.
It didn't take long for the ever-expanding company COSMANIA to seize this market opportunity. They bought the *Omega-Centauri* system, and intend to build the biggest space-mall ever there. One problem however, the planes did not come uninhabited. Some very dangerous creatures still reside on them. As one of the lowest employees of Cosmania, you have been tasked with the unenvious job of clearing them out, before construction can begin.
Controls:
Movement - WASD
Dash - Space
Aim - Mouse direction
Shoot - Left Click
Pick up Upgradable - E
Credits
Ævar Þór Ómarsson: Project Manager & Product Owner
Nicola-Alina Grama: Lead Graphics Designer & Scrum Master
Joel Ljungqvist: Open Minor & Sound Designer
Illia “Lu” Kuznietsov: Lead Programmer & Game Designer
Leo Gibson: Graphics Designer & UI Designer
Aleksia Dyulgerova: Graphics Designer & Game Designer
Gabriels Dante Gaidelis: Honorary member
Trailer: Leo Gibson & Nicola-Alina Grama
Itch.io page: Ævar Þór Ómarsson & Nicola-Alina Grama
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Heyoka |
| Genre | Shooter |
| Made with | Unity |
| Tags | 2D, Pixel Art, Shoot 'Em Up, Unity |
| Content | No generative AI was used |

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